Game đuổi chó sa mạc lập trình bằng ngôn ngữ c#
19.249 lượt xem;
- Assembly-CSharp-vs.csproj
- project /
1 <?xml version="1.0" encoding="utf-8"?>
2 <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3 <PropertyGroup>
4 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
5 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
6 <ProductVersion>10.0.20506</ProductVersion>
7 <SchemaVersion>2.0</SchemaVersion>
8 <ProjectGuid>{5064733A-DB06-D7C4-4A1A-82B51F5B8E5B}</ProjectGuid>
9 <OutputType>Library</OutputType>
10 <AppDesignerFolder>Properties</AppDesignerFolder>
11 <RootNamespace></RootNamespace>
12 <AssemblyName>Assembly-CSharp</AssemblyName>
13 <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
14 <FileAlignment>512</FileAlignment>
15 <BaseDirectory>Assets</BaseDirectory>
16 </PropertyGroup>
17 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
18 <DebugSymbols>true</DebugSymbols>
19 <DebugType>full</DebugType>
20 <Optimize>false</Optimize>
21 <OutputPath>Temp\bin\Debug\</OutputPath>
22 <DefineConstants>DEBUG;TRACE;UNITY_5_0_1;UNITY_5_0;UNITY_5;ENABLE_LICENSE_RENAME;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_NONPRO;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_WEBPLAYER;ENABLE_SUBSTANCE;WEBPLUG;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX</DefineConstants>
23 <ErrorReport>prompt</ErrorReport>
24 <WarningLevel>4</WarningLevel>
25 <NoWarn>0169</NoWarn>
26 </PropertyGroup>
27 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
28 <DebugType>pdbonly</DebugType>
29 <Optimize>true</Optimize>
30 <OutputPath>Temp\bin\Release\</OutputPath>
31 <DefineConstants>TRACE</DefineConstants>
32 <ErrorReport>prompt</ErrorReport>
33 <WarningLevel>4</WarningLevel>
34 <NoWarn>0169</NoWarn>
35 </PropertyGroup>
36 <ItemGroup>
37 <Reference Include="System" />
38 <Reference Include="System.XML" />
39 <Reference Include="System.Core" />
40 <Reference Include="System.Xml.Linq" />
41 <Reference Include="UnityEngine">
42 <HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
43 </Reference>
44 <Reference Include="UnityEditor">
45 <HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll</HintPath>
46 </Reference>
47 </ItemGroup>
48 <ItemGroup>
49 <Compile Include="Assets\RunGame1\Scripts\Button.cs" />
50 <Compile Include="Assets\RunGame1\Scripts\GameManager.cs" />
51 <Compile Include="Assets\RunGame1\Scripts\GlobalVarManager.cs" />
52 <Compile Include="Assets\RunGame1\Scripts\Pillar.cs" />
53 <Compile Include="Assets\RunGame1\Scripts\Player.cs" />
54 <Compile Include="Assets\RunGame1\Scripts\Resolution.cs" />
55 <Compile Include="Assets\RunGame1\Scripts\Scroll.cs" />
56 <None Include="Assets\RunGame1\HOTween\readme.txt" />
57 <None Include="Assets\RunGame1\Documents\ReadMe.txt" />
58 <Reference Include="UnityEngine.UI">
59 <HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
60 </Reference>
61 <Reference Include="HOTween">
62 <HintPath>/Volumes/Macintosh HD/Users/chiupittatmarco/Programming/Unity3D/Game_Sample/TinyRunGame/Assets/RunGame1/HOTween/Plugins/HOTween.dll</HintPath>
63 </Reference>
64 <Reference Include="UnityEditor.iOS.Extensions.Xcode">
65 <HintPath>/Applications/Unity/Unity.app/Contents/PlaybackEngines/iossupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
66 </Reference>
67 </ItemGroup>
68 <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
69 <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
70 Other similar extension points exist, see Microsoft.Common.targets.
71 <Target Name="BeforeBuild">
72 </Target>
73 <Target Name="AfterBuild">
74 </Target>
75 -->
76
77 </Project>
2 <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3 <PropertyGroup>
4 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
5 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
6 <ProductVersion>10.0.20506</ProductVersion>
7 <SchemaVersion>2.0</SchemaVersion>
8 <ProjectGuid>{5064733A-DB06-D7C4-4A1A-82B51F5B8E5B}</ProjectGuid>
9 <OutputType>Library</OutputType>
10 <AppDesignerFolder>Properties</AppDesignerFolder>
11 <RootNamespace></RootNamespace>
12 <AssemblyName>Assembly-CSharp</AssemblyName>
13 <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
14 <FileAlignment>512</FileAlignment>
15 <BaseDirectory>Assets</BaseDirectory>
16 </PropertyGroup>
17 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
18 <DebugSymbols>true</DebugSymbols>
19 <DebugType>full</DebugType>
20 <Optimize>false</Optimize>
21 <OutputPath>Temp\bin\Debug\</OutputPath>
22 <DefineConstants>DEBUG;TRACE;UNITY_5_0_1;UNITY_5_0;UNITY_5;ENABLE_LICENSE_RENAME;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_NONPRO;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_WEBPLAYER;ENABLE_SUBSTANCE;WEBPLUG;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX</DefineConstants>
23 <ErrorReport>prompt</ErrorReport>
24 <WarningLevel>4</WarningLevel>
25 <NoWarn>0169</NoWarn>
26 </PropertyGroup>
27 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
28 <DebugType>pdbonly</DebugType>
29 <Optimize>true</Optimize>
30 <OutputPath>Temp\bin\Release\</OutputPath>
31 <DefineConstants>TRACE</DefineConstants>
32 <ErrorReport>prompt</ErrorReport>
33 <WarningLevel>4</WarningLevel>
34 <NoWarn>0169</NoWarn>
35 </PropertyGroup>
36 <ItemGroup>
37 <Reference Include="System" />
38 <Reference Include="System.XML" />
39 <Reference Include="System.Core" />
40 <Reference Include="System.Xml.Linq" />
41 <Reference Include="UnityEngine">
42 <HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
43 </Reference>
44 <Reference Include="UnityEditor">
45 <HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll</HintPath>
46 </Reference>
47 </ItemGroup>
48 <ItemGroup>
49 <Compile Include="Assets\RunGame1\Scripts\Button.cs" />
50 <Compile Include="Assets\RunGame1\Scripts\GameManager.cs" />
51 <Compile Include="Assets\RunGame1\Scripts\GlobalVarManager.cs" />
52 <Compile Include="Assets\RunGame1\Scripts\Pillar.cs" />
53 <Compile Include="Assets\RunGame1\Scripts\Player.cs" />
54 <Compile Include="Assets\RunGame1\Scripts\Resolution.cs" />
55 <Compile Include="Assets\RunGame1\Scripts\Scroll.cs" />
56 <None Include="Assets\RunGame1\HOTween\readme.txt" />
57 <None Include="Assets\RunGame1\Documents\ReadMe.txt" />
58 <Reference Include="UnityEngine.UI">
59 <HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
60 </Reference>
61 <Reference Include="HOTween">
62 <HintPath>/Volumes/Macintosh HD/Users/chiupittatmarco/Programming/Unity3D/Game_Sample/TinyRunGame/Assets/RunGame1/HOTween/Plugins/HOTween.dll</HintPath>
63 </Reference>
64 <Reference Include="UnityEditor.iOS.Extensions.Xcode">
65 <HintPath>/Applications/Unity/Unity.app/Contents/PlaybackEngines/iossupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
66 </Reference>
67 </ItemGroup>
68 <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
69 <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
70 Other similar extension points exist, see Microsoft.Common.targets.
71 <Target Name="BeforeBuild">
72 </Target>
73 <Target Name="AfterBuild">
74 </Target>
75 -->
76
77 </Project>