1 <?xml version="1.0" encoding="utf-8"?>
2 <Project ToolsVersion=
"4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3   <PropertyGroup>
4     <Configuration Condition=
" '$(Configuration)' == '' ">Debug</Configuration>
5     <Platform Condition=
" '$(Platform)' == '' ">AnyCPU</Platform>
6     <ProductVersion>
10.0.20506</ProductVersion>
7     <SchemaVersion>
2.0</SchemaVersion>
8     <ProjectGuid>{5064733A-DB06-D7C4-4A1A-82B51F5B8E5B}</ProjectGuid>
9     <OutputType>Library</OutputType>
10     <AppDesignerFolder>Properties</AppDesignerFolder>
11     <RootNamespace></RootNamespace>
12     <AssemblyName>Assembly-CSharp</AssemblyName>
13     <TargetFrameworkVersion>v3.
5</TargetFrameworkVersion>
14     <FileAlignment>
512</FileAlignment>
15     <BaseDirectory>Assets</BaseDirectory>
16   </PropertyGroup>
17   <PropertyGroup Condition=
" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
18     <DebugSymbols>
true</DebugSymbols>
19     <DebugType>full</DebugType>
20     <Optimize>
false</Optimize>
21     <OutputPath>Temp\bin\Debug\</OutputPath>
22     <DefineConstants>DEBUG;TRACE;UNITY_5_0_1;UNITY_5_0;UNITY_5;ENABLE_LICENSE_RENAME;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_NONPRO;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_WEBPLAYER;ENABLE_SUBSTANCE;WEBPLUG;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX</DefineConstants>
23     <ErrorReport>prompt</ErrorReport>
24     <WarningLevel>
4</WarningLevel>
25     <NoWarn>
0169</NoWarn>
26   </PropertyGroup>
27   <PropertyGroup Condition=
" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
28     <DebugType>pdbonly</DebugType>
29     <Optimize>
true</Optimize>
30     <OutputPath>Temp\bin\Release\</OutputPath>
31     <DefineConstants>TRACE</DefineConstants>
32     <ErrorReport>prompt</ErrorReport>
33     <WarningLevel>
4</WarningLevel>
34     <NoWarn>
0169</NoWarn>
35   </PropertyGroup>
36   <ItemGroup>
37     <Reference Include=
"System" />
38     <Reference Include=
"System.XML" />
39     <Reference Include=
"System.Core" />
40     <Reference Include=
"System.Xml.Linq" />
41     <Reference Include=
"UnityEngine">
42       <HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
43     </Reference>
44     <Reference Include=
"UnityEditor">
45       <HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll</HintPath>
46     </Reference>
47   </ItemGroup>
48   <ItemGroup>
49      <Compile Include=
"Assets\RunGame1\Scripts\Button.cs" />
50      <Compile Include=
"Assets\RunGame1\Scripts\GameManager.cs" />
51      <Compile Include=
"Assets\RunGame1\Scripts\GlobalVarManager.cs" />
52      <Compile Include=
"Assets\RunGame1\Scripts\Pillar.cs" />
53      <Compile Include=
"Assets\RunGame1\Scripts\Player.cs" />
54      <Compile Include=
"Assets\RunGame1\Scripts\Resolution.cs" />
55      <Compile Include=
"Assets\RunGame1\Scripts\Scroll.cs" />
56      <None Include=
"Assets\RunGame1\HOTween\readme.txt" />
57      <None Include=
"Assets\RunGame1\Documents\ReadMe.txt" />
58  <Reference Include=
"UnityEngine.UI">
59  <HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
60  </Reference>
61  <Reference Include=
"HOTween">
62  <HintPath>/Volumes/Macintosh HD/Users/chiupittatmarco/Programming/Unity3D/Game_Sample/TinyRunGame/Assets/RunGame1/HOTween/Plugins/HOTween.dll</HintPath>
63  </Reference>
64  <Reference Include=
"UnityEditor.iOS.Extensions.Xcode">
65  <HintPath>/Applications/Unity/Unity.app/Contents/PlaybackEngines/iossupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
66  </Reference>
67   </ItemGroup>
68   <Import Project=
"$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
69   <!-- To modify your build process,
add your task inside one of the targets below and uncomment it.
70        Other similar extension points exist, see Microsoft.Common.targets.
71   <Target Name=
"BeforeBuild">
72   </Target>
73   <Target Name=
"AfterBuild">
74   </Target>
75   -->
76   
77 </Project>



Game đuổi chó sa mạc lập trình bằng ngôn ngữ c# 19.249 lượt xem

Gõ tìm kiếm nhanh...